UNION ARENA Color Triggers Ranked from Worst to Best
Although the big BP attackers get the most attention in UNION ARENA, when it comes down to a close matchup between two skilled players and two solid decks, the win can often be decided by the triggers you get off your life cards.
While there are many strong triggers, Color triggers are special. They provide unique abilities dependent on the energy color you are playing. While these triggers don’t change between the colors, how they impact the game varies greatly between them.
Which is strongest?
Below, I’ll be ranking each of the UNION ARENA color triggers, and sharing deeper insights into how to use them the most effectively.
Green Color Trigger
“Play one green character card with 2 or less required energy and 1 AP cost fro your hand set to ctive onto your field””
Starting with the worst first, Green Color Trigger looks great on paper and handles horrendously in battle. You would think that the ability to field a card with two-energy cost or less from your hand for free to anywhere on your field set to active would be a significant strategic advantage. And it is…when you have the card. Oddly enough – and perhaps because Green decks like to focus on big, heavy attackers, you tend to not have any targets for this particular color trigger when it activates.
For that reason, Green Color Trigger takes the last spot on this list. Although don’t let that fool you: it’s still worth including if you have room for it because when it does land, it can seriously help you ramp up to your next attack, or defend the home front!
Blue Color Trigger
“Choose one character with 3500 or less BP on your opponent’s front line and return it to their hand.”
Blue Color Trigger would be so, so good if only it added 500 BP to who you could bounce back to the hand. As it is, 3500 doesn’t hit hard enough to make this really a game changing effect. Still, removing cards even smaller BP ones is a huge plus in any card game, and especially in UNION ARENA. For this reason, I’ll put it at second from the bottom in terms of effectiveness in the current meta.
Red Color Trigger
“Choose one character with 2500 or less BP on your opponent’s front line and sideline it.”
The Red Color Trigger really fits the aggressive/style of Red in general. When you’re looking to move fast and take as much life as you can as quickly as possible, it’s important to keep your opponent at bay, that getting rid of small threats can actually help you clear up the openings you need to get extra hits in.
While the BP threshold for this trigger may be even lower than Blue, in red decks it’s actually pretty effective because of how the play style works. Additionally, sidelining is greater than bouncing back to the hand, and this is the only Color Trigger that actually straight-up sidelines characters.
Purple Color Trigger
“Play one purple character card with 2 or less required energy and 1 AP cost from your sidleine set to active onto your front line.”
Purple Color Trigger ends up being a beast of a Trigger, and it can actually help you turn the tide of the battle when you hit it. Whether that’s adding an extra defender to protect your life, and getting access to an added attacker or Raid target, this is one handy trigger. Indeed, you could even argue this trigger is the best of the Color Triggers over all. However, there is one that I think is even stronger.
Yellow Color Trigger
“Choose one character on your opponent’s front line and switch it to resting. It will remain set to resting the next time it would be switched to active.”
At the end of the day, Yellow Color Trigger is so strong you could even say it’s broken compared to the other Color Triggers. Being able to switch any character to resting on your opponent’s front line is insane, acting like quasi-removal for any BP character. Sure, they can still switch back to active via extenuating circumstances, but more than likely that character is staying resting until your opponent’s next turn. This is both a powerful defensive trigger as well as an offensive one: enabling you to poke holes in your opponent the following turn.
If you are running a Yellow deck, run four copies of this insane Color Trigger.