Complete Lorcana: Into the Inklands Card List & Review
This complete Into the Inklands card list includes every single card from Lorcana’s third set.
Into the Inklands features a lot of firsts in the game. It’s the first set to introduce the massively impactful location cards, as well as the first set to introduce more than a standard twelve Enchanted rare cards. Not only does this set massively expand the world of Lorcana with new characters and mechanics we haven’t seen before, it looks like it’s going to be a ton of fun, too.
*Updated February 23 to include every Into the Inklands card in English! If you notice any errors or cards missing, let us know in the comments below!
Complete Into the Inklands card list
All remaining cards from Into the Inklands have been revealed! Browse through each card by their Ink type and get insights into how each card will impact the game!
Amber cards
Piglet – Pooh Pirate Captain
This card actually looks really cool. Character cards that only cost two and can quest for three lore are very few and far between. The only other character card that can do that right now is Pinocchio – Star Attraction, and it’s played in many competitive aggro decks. And while Pinocchio has some clear advantages over this Pirate Piglet card (it has three lore value on its own without needing other conditions met), Piglet also has some definite advantages of its own. For example, unlike Pinocchio which isn’t inkable, Piglet is. Piglet also doesn’t suffer from the same weak stats. It has an extra strength point and willpower point. While that doesn’t make it a beefy character by any means, it does eliminate it from being taken out by really, really low level threats.
Heal What Has Been Hurt | Song
This is a pretty sweet card. The fact that you can sing it only makes it better, and I’ve been trying to find a way to make Rapunzel – Gifted Artist to actually help my decks out. Maybe this will do the trick?
The Bear Necessities – Song
For those of you who were concerned that cards like Be Prepared would forever dominate the meta need not be concerned – Into the Inklands adds plenty of cards capable of countering that card, and Bear Necessities is one of the latest to be revealed. While not a hard counter or fool proof solution by any means, being able ot look at your opponent’s hand and discard any card you want (other than a character) is going to be quite effective. Not to mention this card will likely be used in the still popular Amber/Emerald discard deck.
Cleansing Rainwater – Item
While I doubt this card will see any play at all (similar Amber heal items haven’t), it’s got some pretty gorgeous artwork that’s worth taking a pause to look at.
Wildcat’s Wrench – Item
This handy Wrench item is one of the first three cards we’ve seen capable of healing damage from Locations. Whether or not that’s going to actually be handy in the new Into the Inklands season is yet to be seen.
Quick Patch
Quick Patch is the other card that heals locations. I mean…your locations get you lore passively so I suppose it makes sense to work on maintaining them.
Boss’s Orders
Boss’s Orders is an interesting card that sounds a bit cooler than it is. Ultimately, lending support to a character won’t be a strong enough pull to add this card to your deck.
99 Puppies
This is an interesting card. It’s basically the reverse version of Steal from The Rich if you remember that card from The First Chapter. Instead of taking away your opponent’s lore, you gain lore. This could be very attractive for decks that like to run a lot of characters at once. Perhaps there is some synergy between this card and the other Dalmation Puppy cards that have been shown already, enabling you to blits your opponent with enough of them to win in a single turn when combined with this card.
Pongo – Determined Father
Available in one of the starter decks, Pongo has pretty cool artwork, but even more so, its Twilight Bark is a very effective ability. For the cost of two, you can check the card of your deck and if it is a character card, you get to add it to your hand.
That’s not bad for a three-cost character with three strength and two willpower. However, the cost two could inhibit this card’s effectiveness in play. I think this ability would be considerably stronger if you could use it for free whenever Pongo quests.
Patch – Intimidating Pup
Dalmatian Puppy – Tail Wagger
Dalmation Puppy – Tail Wagger was revealed during a live session the Disney Lorcana team hosted on their official discord. And while right now it feels more like a fun gimmick than a competitively viable card, it is noteworthy for a few reasons.
First, it’s the first time we’ve seen multiple copies of the same card. Second, it’s also the first time we’ve seen a card that changes the otherwise solid Lorcana deck building rules. You can have up to 99 of these Dalmation Puppy cards in your deck. And while I doubt that many are going to go in your deck, you could certainly run more than the standard four copies.
Perdita – Devoted Mother
Finally the whole Dalmatian thing is starting to come into clearer vision with Perdita. Clearly Dalmatian puppy decks are going to focus on going wide with plenty of characters to take advantage of their abilities, and Perdita is going to help a lot in that regard, giving you the chance to play a lot of them quickly.
Kida – Atlantean
Bernard – Brand-New Agent
I could see this Bernard card being incredibly strong and maybe even the backbone of its own deck. My mind right away goes to a possible pairing with Christopher Robin from Rise of the Floodborn. If you can mange to get several Bernard – Brand-New Agent cards into play, you could then ready Christopher Robin several times in a turn and gain a ton of lore.
Of course, that’s a bit of a more out-there version of how this card could be used. Bernard could also work quite well in existing aggro decks like the Amber/Amethyst aggro deck that is quite popular. Here readying your characters doesn’t just mean gaining lore but protecting them from being challenged before you can use them to quest again.
Queen of Heart’s – Wonderland Empress
Here we have yet another iteration of the Queen of Hearts. This time, she is here for her fellow villains, granting them extra lore whenever they quest. As cool as I think it would be to see an all villain deck gain popularity in the meta, that hasn’t happened yet. We’ll see if that changes in set three.
Pluto – Friendly Pooch & Determined Defender
We have two new Pluto cards revealed in English and both are remarkable in their own way. First, Pluto – Friendly Pooch is a card that could very well see some play. For only the cost of one, you can play this character that can then be exerted in order to spend less cost on the next character you play that turn. We have, of course, seen cards with abilities like these played consistently in competitive play, so it’s quite possible Pluto will see play as well.
Meanwhile, Pluto – Determined Defender might just be the strongest bodyguard character we’ve seen so far. Capable of shifting onto the other Pluto, you Pluto – Determined Defender benefits from its uinque Guard Dog ability which allows it to heal itself each turn.
Joshua Sweet – The Doctor
In Joshua Sweet we have a compelling bodyguard character capable of taking quite the hit at five will power. Meanwhile, he’s also got a pretty strong lore value. Combined, this card could be attractive to certain decks (although that low strength stat makes him a relatively easy target to whittle down).
Kida – Protector of Atlantis
People had already guessed we would be getting a Floodborn Kida character after seeing the cost one version. However, I dout anyone was quite ready for this. Here we have a card that does a pretty impressive ability when played – lowering all of your opponent’s strength stats until your next turn. That kind of ability unlocks a lot of offensive and defensive strategies, and could be the new Queen – Commanding Presence card for most.
Wendy Darling – Talented Sailor
This Wendy card looks seriously cool, with Wendy depicted quite differently than we’re accustomed to seeing her. Apart from the artwork, Wendy is a suprisngly strong card. Only a two-cost character, Wendy can quest for two lore and has an impressive three willpower. It will be interesting to see if there is any interplay between Wendy and the other Peter Pan cards revealed so far.
Tiana’s Palace – Jazz Restaurant | Location
Tiana’s Palace is a great example of a well rounded location card. It only costs three ink to get out, has a strong will power stat of eight, gains you passive lore, and has a strong ability that I’m sure Amber/Steel and Amber/Aggro decks are going to like.
Never Land – Mermaid Lagoon | Location
Never Land has some very beautiful artwork in its horizontal pane, and equally impressive stats. For the cost of only one ink, you can play Neverland and gain access to one passive lore each turn. While that may not be enough to win a game on its own, this location also has an impressive four will power, making it hard to take out in a challenge.
Pride Lands – Pride Rock | Location
Pride Lands is a strong location that grants considerable benefits both to characters that happen to be there as well as to your strategy overall. Being able to pay one cost less for all characters if you just have a Simba, for example, present is an ability that will make players look at this card twice.
Lucky – The 15th Pup
When we first heard about the Dalmatian cards, we wondered how that would really work. Now, we’re starting to get a better idea. Lucky’s a strong puppy card, and he’s even better if you have a lot of other characters in play. Maybe Dalmatian decks really will be a thing after all!
Rolly – Hungry Pup
Nani – Protective Sister
This Nani card is seriously strong. In fact, in our Amber & Emerald starter deck upgrade guide we recommend replacing Pluto – Determined Proctor with Nani. She’s easier to play, has everything you need out of a tough bodyguard, and not to mention a decent lore value of two.
Baloo – Von Bruinwald XIII
A bodyguard character that gains you automatic two lore when its banished? Sign me up! This card is seriously cool and will really make your opponent pay for banishing it (although they’ll have to if they want to get at your other characters in play.
Minnie Mouse – Musical Artist
Although this Minnie Mouse may not have the overwhelming strategic appeal of the more handy one-cost Cinderella – Ballroom Sensation, she’s still a compelling card that could pair well with the recently popular bodyguard decks out there.
Mr. Snoops – Inept Businessman
Tinker Bell – Generous Fairy
Tinker Bell is one of the strongest characters to be included in the Into the Inklands starter decks. She basically has the same effect as the super popular Be Our Guest song card from The First Chapter but she’s a character card, making her ever more versatile.
Heart of Atlantis – Item
Heart of Atlantis may cost twice as much as the popular Lantern item but it gives you twice the power, letting you pay two Ink less for the next character you play.
Chernabog – Evildoer
The OG Disney bad guy himself has arrived and from the looks of his stats and abilities, he’s here to kick some serious butt. While it may look like it would take a lot of ink to get him into play, it’s really not that hard because you can pay one less ink for each card in your discard. Once played, this character gets shuffled back into your deck.
Miss Bianca – Rescue Aid Society Agent
Orville – Ace Pilot
Amethyst cards
Forbidden Mountain – Maleficent’s Castle
One of the most exciting new mechanics to come out of the Into the Inklands set is the new location cards. These cards bring with them a whole new set of rules and advantages that will play a pivotal role in the Disney Lorcana game moving forward. There’s nothing particularly special about this location card, meaning you aren’t getting any special abilities from it, and it’s relatively low cost. However, one cool thing is that if you have it in play at the start of your turn, you’ll gain one lore passively.
For more information on how location cards work, see our location card guide.
The Sorcerer’s Tower – Wondrous Workspace | Location
Okay, I’m seriously excited about this card. Not only does it look just like the tower that we’ve seen in the trailers from Into the Inklands, it has an incredibly effective ability.
The Broom/Wayward Sorcerer strategy was quite popular during The First Chapter. Since Rise of the Floodborn, however, Magic Brooms haven’t seen a ton of play, with Amethyst players preferring the incredibly strong bounce mechanic instead. With this reveal, however, I feel fairly certain Magic Broom decks are going to gain a lot of popularity, as being able to move to this location for free is a huge advantage, as is gaining an extra lore.
The Firebird – Force of Destruction
This epic Firebird card from Disney Fantasia looks incredible. And with an attack strength of six, it could be a great card to use to take out location cards.
Maleficent – Mistress of Evil
Diablo – Faithful Pet
Chernabog’s Followers – Creatures of Evil
Chernabog’s Followers quite clearly pair well with the ten-cost Chernabog in Amber, letting you add more characters to your discard so you can eventually play Chernabog for less cost.
Iago – Pretty Polly
Iago adds another versatile Evasive character to Amethyst’s card list. However, this particular card probably isn’t tempting enough to be included in most Amethyst decks.
Mama Odie – Voice of Wisdom
Mama Odie has a killer ability that I can see pairing quite nicely with Ruby decks. For example, you could play Mama Odie alongside Mother Gothel – Withered and Wicked and start doing some serious damage to your opponents. Or you could use it as a way to heal characters while simultaneously dishing it out.
Whether or not this card will see competitive play is a little murky right now. I think it will mostly see play in decks aimed more at the moderate competition level, not at the highest level of competition, where there are decks with capabilities to easily dish out damage that don’t rely on a character questing.
Hydros – Ice Titan
Hyrdos actually has a pretty handy ability. Only a three cost character (and inkable at that), you can use it to either quest for two lore or exert a chosen opponent. That’s pretty cool!
Jafar – Lamp Thief
While undeniably an intriguing card, Jafar – Lamp Thief has a less desirable ability than a similar three-cost character, Maleficent Sorcerers. Most Amethyst decks will prefer to run her over this card (despite Jafar’s superior lore value).
Jafar – Striking Illusionist
This legendary Jafar card is one of the cooler Floodborn characters we’ve gotten to date. And he’s got enough going for him to build a deck primarily around him. With an ability that rewards you for drawing cards while he’s exerted, if you’re good enough at drawing cards (and many cards in Into the Inklands let you draw extra cards), you could scale a lot of lore really quickly.
I’m seriously excited about this card and will undoubtedly be building a deck around it.
Ursula – Sea Witch
Ursula has strong strength and will power stats. Her ability is also pretty strong. The only downside here is that she’s uninkable, and that three-cost uninkable slot is gonna be pretty competitive for Amethsyt.
Lena Sabrewing – Rebellious Teenager
A cost two character with Rush is pretty cool. However, with only one strength, we’ll see how helpful this card actually is.
Pua – Potbellied Buddy
Two cost, two lore value, and an ability that sends it back into the deck when banished? All around, Pua is a surprisingly good card.
Sapphire and Amethyst has not been a good paring – not ever. That could really change with the revelation of Magica De Spell. Magica is focused on item cards, and gains a huge advantage from the item cards you have in play. Couple that with the fact that some ridiculously strong items are being released in Into the Inklands and undoubtedly we are going to see the rise of a new archetype and best Lorcana deck: Sapphire/Amethyst Items.
The Sorcerer’s Hat | Item
My mind is already racing with some potential combos you could pull off with this card in tandem with other cards already in existence. For example, if you use this with Yzma from The First Chapter, you could see the top card on your deck before you use the ability, ensuring it gets added to your hand. Other cards let you see what’s on top of your deck as well, like Mufasa from Rise of the Floodborn or Mulan.
Ultimately, though, I think people would prefer to just draw a card and probably won’t bother with adding this hat trick to their decks.
Bestow a Gift – Action
Between this card and the Mama Odie revealed earlier, I see a theme arising. Moving damage from your characters to opponent’s characters could end up being a real deck concept in Into the Inklands if more cards like these are released.
It Calls Me
Last-Ditch Effort
I love the artwork on this card. Maui looks epic and the color pallet is pretty incredible. And while the Action has a cool effect, it’s not really tempting enough for me to want to make space for it in any of my Amethyst decks.
The Boss is On a Roll – Song
This is a pretty crazy card, and I could see running four of these in place of Friends on the Other Side. While you may not be able to draw your cards right away, you could pair this pretty well with The Sorcerer’s Hat to get cards into your hand. Additionally, the fact you gain a lore for playing it is pretty broken.
The Queen’s Castle – Mirror Chamber | Location
This card is seriously cool and could easily make up the backbone of an Amethyst deck’s draw engine entirely on its own.
Genie – Supportive Friend
If you needed yet another draw card in your deck, this Genie character card could be the card you are looking for. Its “Three Wishes” ability could work really well the Floodborn Jafar from this set that lets you gain lore whenever you draw a card.
Magic Broom – Swift Cleaner
Magic Broom – Dancing Duster
Alice – Tea Alchemist
Sometimes Lorcana cards have artwork that is cooler than the actual card. This tea-magic Alice card is one of those cards. While the artwork is great, this card seems sort of strange and more of a gimmick than a real, playable card.
The Queen – Hateful Rival
The Evil Queen from Snow White has been featured in a lot of cards lately, and among them this one is far from the best. An easy pass for me (although the artwork looks great).
Magic Broom – The Big Sweeper
Magic Broom decks are likely going to be a thing again thanks to some of the excellent broom boosting cards in Into the Inklands. This card, however, doesn’t seem like the most handy of them, unless challenging becomes much more instrumental to Lorcana thanks to location cards.
Rafiki – Mystical Fighter
Move over Captain Hook – there’s a new cost one challenger character to keep you on your toes. This Rafiki is seriously tough, and he’s got sort of a weird ability that is oddly specific. But the Challenger +3 Keyword ability is good enough to get him into one of our Amethyst decks.
Magic Carpet – Flying Rug
I have to take my hat off to Disney Lorcana here – I can’t think of a better ability to give the Magic Carpet than this one, and the fact it has Evasive just makes this card all the more desirable.
The Lamp – Item
This Lamp card could pair very well with the Floodborn Jafar card in this set, enabling you to draw extra cards and gain lore.
Stratos – Tornado Titan
With all these titans running around, you’d think there would be some sort of end game to them all. We certainly seem to have a strong one in the shape and form of Stratos. He gains lore for each Titan you have in play whenever his ability is used, opening up some strong potential combos.
Treasure Guardian – Protector of the Cave
A card that can’t challenge or quest unless it is at a location with only two lore? Forgive me if I’m missing something but this doesn’t seem like the greatest card.
Steel cards
Nottingham – Prince John’s Castle | Location
Minnie Mouse – Funky Spelunker
Speaking of location cards, many characters in Into the Inklands have abilities that come into play based on locations. For example, this cost one Minnie Mouse card gains two strength while she is at a location, making her a much stronger threat than a 0/3 character would be.
Mr. Smee
If you are building a pirate deck, this Mr. Smee card could be quite useful, helping you gain incremental lore without any adverse effects (assuming you manage to keep another pirate character in play at all times).
Simba – Fighting Prince
Eeyore – Overstuffed Donkey
There’s not a ton to say about this card because while it’s cool to see another Pooh character included in Disney Lorcana, this card is unlikely to see much play. With only one lore value and +1 resist, there are just too many other, better cards people will choose over it.
Simba – Rightful King
We’ve had several Simba cards at this point in Lorcana already, and each one of them has been interesting. This Simba plays on a similar theme as past ones, with an ability that rewards you for challenging. ‘Triumphant Stance’ is quite interesting, reminding me a lot of Jasper from The First Chapter who can block characters from questing when he quests.
Given this effect can only happen when Simba banishes a character, however, I imagine many players will opt to skip this particular character in favor of one of Steel’s many more versatile cards.
Helga Sinclair – Right Hand Woman
Helga Sinclair is a pretty compelling card. With four willpower and a Challenger +2 ability that gives her a challenging strength of four, Helga is one tough cookie. However, the only thing that makes her less likely to see a ton of play is the fact she’s a cost three character, and there are just so many strong three-cost characters out there.
Lythos – Rock Titan
Lythos has an intriguing pairing of keyword ability with a unique ability that lets you grant added Resist to one of your characters. However, at the cost of four, I don’t think that quite adds up. Most decks will likely pass this card up in favor of something more versatile.
Kida – Royal Warrior
This is the second Kida card we’ve been introduced to in Into the Inklands so far. Of the two, Kida is certainly the stronger one. She is effectively to Steel what Simba has been to Amber – an excellent bodyguard option for only the cost of two. I think almost every Steel deck moving forward will run this Kida card as a sure way to protect their characters before they can start playing their more powerful ones.
Robin Hood – Beloved Outlaw & Champion of Sherwood
While we’ve had a few versions of Robin Hood grace Lorcana already, this Legendary Rob Hood – Champion of Sherwood has to be the coolest yet. Giving off Aladdin – Heroic Outlaw vibes with an ability that grants you two lore whenever he banishes characters, Robin Hood benefits from an incredible Shift 3 ability and an added boost thanks to “The Good of Others”, letting you draw a card when Robin Hood himself is banished.
We also are getting a new cost one Robin Hood. However, I’d be more interested in combining this Floodborn Robin Hood with the Robin Hood from Rise of the Floodborn.
Little John – Resourceful Outlaw
This Little John character could be a really powerful ally to the currently popular Tiana Aggro Deck that leverages a collection of bodyguards to defend high questing characters. With Little John in play, your bodyguards get a lot tougher, and can even quest for a lot of lore themselves.
Sheriff of Nottingham
This Sheriff of Nottingham card could be incredibly deadly for current damage spread decks. Not only would having this card in play pretty solidly protect you against discard decks, it could also be paired effectively with cards like A Whole New World to get extra bang for your buck for playing it.
Nala – Fierce Friend
Are we gong to be getting a Nala shift character? Otherwise, this card is pretty vanilla and unlikely to be used in serious Lorcana decks.
Little John – Robin’s Pal
Hades – Hotheaded Ruler
Chief Tui – Proud of Motunui
Thaddeus E. Klang – Metallic Leader
Mickey Mouse – Trumpeter
Rise of the Titans – Action
This card reveal (released via the hobbies+happiness Twitter account) shows us that there will likely be several cards that make it easier to take out locations. Rise of the Titans acts similarly to the popular Smash card, only aimed at locations and items instead of characters.
Olympus Would Be That Way
And Then Along Came Zeus – Song
Along Came Zeus is a remarkable card for one main reason: it’s the first evidence of the fact that there will be ways to banish locations without needing to challenge them. This card is certainly powerful, and will undoubtedly see a lot of play as players attempt to build their decks to counter the onslaught of powerful location cards being revealed in Into the Inklands, with the added benefit of being able to banish most characters commonly played.
Ba–Boom! – Action
Ba–Boom! is certainly a card that I was anticipating, enabling you to choose to damage either characters or location cards. This card is likely going to see a lot of play, as it looks like location cards are going to be quite popular in the Lorcana meta post Into the Inklands.
Map of Treasure Planet
This is a pretty cool card and definitely going to be effective in decks that rely heavily on location cards.
Captain Hook’s Rapier – Item
Is it time to build a Captain Hook deck? I don’t think we yet have enough Captain Hook characters to justify that, but who knows – maybe set three will see new Captain Hook glimmers join the gang. Meanwhile, this rapier item card does more than just bolster the one armed captain – it also enables you to draw extra cards whenever you banish a character in challenge.
Gizmosuit – Item
Cybernetic Armor is a pretty cool ability but for the cost of three (and given you can only use it once) I doubt this card is going to be anyone’s silver bullet.
Maui’s Place of Exile
Lorcana lovers were really excited about this card reveal because it is only the second location card from Lorcana to be revealed. It’s a pretty strong card, however, it’s got a few issues that I see limiting its effectiveness. The main problem is that this card does not grant any additional, passive lore, which I think is the strongest pull of the Location cards in general. Just granting a single resist by being at the location is likely not going to be a big enough draw for players to include this card in their Steel decks.
Still, it’s awesome to get more insight into how Locations are going to impact the game.
The Bayou – Mysterious Swamp | Location
The Bayou has a cool ability for a simple one-cost location. However, its low will power will make it an easy target for challenges.
Pyros – Lava Titan
Pyros has a pretty broken “Eruption” ability that lets you ready any character that you want. And unlike most abilities that stipulate that the character can’t quest after being readied, “Eruption” says nothing of the sword, making this a pretty strategically advantageous card.
Mufasa – Champion of the Pride Lands
Good luck getting through this Mufasa’s ten will power.
Razoul – Palace Guard
Razoul is a decent card but for my money I’d rather go with Prince Eric.
Gustav the Giant – Terror of the Kingtom
Gustav is kind of cool given he’s a three-cost character with six strength and will power. But unless you’re going to be using him to knock down locations, I don’t see much of a use for this particular card.
Mickey Mouse – Stalwart Explorer
This is one adventurous Mickey, but he’s far from the strongest Mickey to be released in this set. Instead, my money goes to the Trumpeter (check him out in the International Cards section of this list).
Emerald cards
Peter Pan – Lost Boy Leader
Peter Pan hasn’t seen a ton of play yet as a character in the first few chapters. This card, however, seems to have a lot of promise. His ability to move to a location and gain that location’s lore could be quite handy in a lot of decks, especially if those decks are focused on locations. It’s really hard to know right now though if this ability will be much of a game changer, as that will largely depend on how much lore typical location cards have. The Forbidden Mountain, for example, only has one lore, meaning it probably wouldn’t be a super tantalizing proposition to spend four ink playing Peter Pan. If a location had two lore or even three lore, however, it’s certainly possible that Peter Pan could play a big role in competitive decks.
Ursula – Deceiver
This Ursula card is extremely exciting for anyone who loves playing Emerald. Not only is this going to further bolster the already popular discard decks, it’s also going to give a wider variety of decks the ability to discard the incredibly powerful Be Prepared before their opponent has the chance to use it.
While not a foolproof means of dealing with that card, you can bet that this character card alone is going to be a major draw for many players looking to help deal with those pesky song cards from both Ruby/Amethyst decks and Amber/Steel.
Ursula – Deceiver of All
If you were looking for a legendary rare card that lets you recycle songs over and over, look no further than Ursula. This powerhouse card raises the stakes for decks that like to play a long of song cards, letting them play them again and again, and recycle them back into their deck.
Flotsam and Jetsam – Riffraff
Amethyst already has a Flotsam/Jetsam combo, so why not give Emerald one? While this combo won’t likely be compelling enough for top competitive decks, a cost three character with five strength that also gains ward if Jetsam is in play is pretty remarkable.
Morph – Space Goo
Morph (also known as Lorcana’s Ditto) is an incredibly strong card that will undoubtedly see much play. You can use it as a catch all for any shift character, also meaning having this available to players could put an even greater emphasis on shifting than what is currently seen in the game.
Prince John – Phony King
Shenzi – Hyena Pack Leader
Milo Thatch – Clever Cartographer
At surface level, there’s nothing particularly noteworthy about this one-cost Milo Card. However, given it can be shifted into the much stronger and more noteworthy Milo Thatch – King of Atlantis, this card could be very, very handy indeed.
Milo Thatch – King of Atlantis
This Legendary Milo Thatch Floodborn character card might just be one of the strongest cards to be revealed so far from all of Into the Inklands. With an impressive three lore, and an ability that is going to really make your opponent think twice about banishing him, Milo – King of Atlantis could be a powerful ally to Emerald decks when used well.
Lyle Tiberius Rourke – Cunning Mercenary
Now this card is seriously cool. Not only does it enable you to give one of your opponent’s characters Reckless during their next turn, it also grants you a passive ability that punishes your opponent for banishing your characters. Between this card and Milo Thatch – King of Atlantis, I’m definitely starting to see a trend emerge here.
Cursed Merfolk – Ursula’s Handiwork
I would not underestimate this card. It’s a one cost character that quests for two lore and discards a card when challenged. I would certainly include this in my own discard decks, as it gives me an easy way to scale lore while I wait for my more high powered discard cards to take effect.
Helga Sinclair – Vengeful Partner and Femme Fatale
Two new Helga Sinclair cards were revealed, and one of them is a Floodborn character (which is always exciting). Helga Sinclair – Femme Fatale has a pretty exciting ability that could pair well with other damage focused cards scattered throughout the Emerald Ink type. Meanwhile, Vengeful Partner has a strong capability making it favorable to include in your deck – especially if you are looking to include the shift 3 Helga Sinclair.
Sir Hiss Aggravating Asp
Sir Hiss is a pretty strong character card given it only costs two ink to play, has three strength, and is Evasive. Watch out, Minnie – Stylish Surfer! Sir Hiss could be an excellent option to include as a way to counter pesky opposing Evasives.
Skippy – Energetic Rabbit
Sorry, Skippy. Just having ward isn’t going to be enough to get you included in most decks.
Starkey – Devious Pirate
Starkey is a bit of a filler card. While it’s got decent stats and good lore value, why play this card when you can play Robin Hood – Daydreamer for one cost less and one lore more?
Cubby – Mighty Lost Boy
If you are looking for a tough kid to take out some opposing characters and locations in a challenge, Cubby with his “The Bear” ability granting him three additional strength might just be your guy!
Robin Hood – Daydreamer
I love this card. For only the cost of six ink, you can play a character with four lore? I will absolutely include this card in one of my decks, and I’m sure many others will, too.
Zazu – Steward of the Pride Lands
Airfoil – Item
Airfoil adds another draw support item to Emerald. However, getting two or more actions off in a turn is a pretty tall order, so it might be hard to get this effect off.
Strike a Good Match – Song
This card is going to be absolutely huge for Emerald ink. It’s very similar to Friends on the Other Side, except it’s even cheaper to play, with only a small drawback – discarding a card. This card is going to see a huge amount of play.
Has Set My Hart
Fang – River City | Location
Fang – River City is the first location card to be revealed in the upcoming Lorcana set that actually looks good. For the cost of four, you get a bunch of benefits from having this card in play. It costs two to move characters there (not horrible) but once there they gain the incredibly powerful double combo of Ward and Evasive, making them virtually invulnerable.
If that weren’t enough, a powerful will power of six makes this one tough location to take out in a challenge – not to mention that it has a lore value of two, meaning you gain two lore passively each and every turn.
De Vil Manor – Cruella’s Estate
Both De Vil Manor and Never Land are locations that were revealed at the same time. And that makes sense given how similar they are. Both are playable only for the cost of one. They each gain one lore passively, and each have an impressive four willpower, meaning they’re hard to take out in a challenge.
My bet would be that each ink type will be getting their own equivalents of these locations (cost one locations, high will power and passive lore). Whether or not that’s the case, it’s becoming quite clear that Lorcana Locations are going to massively change how we play the game.
Kuzco’s Palace – Home of the Emperor | Location
Kuzco’s Palace “City Walls” ability grants the same well known ability that Kuzco from The First Chapter has. This card could add some seriously interesting new strategies to existing decks that don’t like to be challenged, and would be especially impactful when combined with cards like Prince John from Rise of the Floodborn that also have Ward.
Wildcat – Mechanic
Wildcat – Mechanic has several things going for it. It’s got a good combination of stats like three-cost inkable and three will power. Plus, it’s also got the Evasive keyword ability which is quite desirable in the game right now. Beyond that, the Disassemble ability is pretty interesting and could be helpful if the Lorcana meta gets to be too out of hand with items.
Don Karnage – Prince of Pirates
This card comes in the Amber/Emerald starter deck from Into the Inklands. However, there are much better options if you are looking for a five-cost Evasive character. You could, for example, easily go with Ray – Easygoing Firefly and have more lore value, and cheaper cost with the same Evasive keyword.
I Will Find My Way
A song card that can send characters to a location for free with minimal negative consequences? Sign me up! This card could prove to be even more useful than the Voyage card for location decks thanks to it being a song.
Friar Tuck – Priest of Nottingham
Yes! This card is good! I could easily see this card taking Lucifer’s place in discard decks. While it may not discard two cards, it is one cost cheaper, inkable, and handily has four will power, making him less susceptible to be wiped out by Steel songs.
Starlight Vial – Item
Starlight Vial seems like a cool card, but ultimately I’m not seeing the return on investment in including this costly uninkable in your deck.
Stitch – Covert Agent
On their own, Ward and Evasive are both powerful Keyword abilities. Combined in one character and you have a card that is quite difficult to get rid of.
Ruby cards
I’ve Got a Dream
The I’ve Got a Dream song has a similar benefit as the Peter Pan card shown before it. This also means that how valuable this card is is also dependent on how much lore a given location has. Certainly, though, it seems that many decks after Into the Inklands could have the potential to be entirely location focused, much in the same way many decks currently are also item focused.
Voyage – Action
Voyage gives us more versatility to use with locations, enabling you to move 2 characters of your to the same location for free. That’s pretty incredible giving this is a one-cost inkable card.
Divebomb – Action
This card is actually pretty cool and goes well with Ruby given powerful characters with the Reckless keyword (especially Maui – Hero to All).
Stitch – Little Rocket
There are plenty of strong characters with the Rush ability in the Ruby ink cards already. While this one has an impressive three strength, given its uninkability and low will power, Stitch probably won’t see a lot of play competitively.
Maui – Soaring Demigod
Maui – Whale
Jim Hawkins – Space Traveler
Jim Hawkins is the first Legendary card to be revealed from Into the Inklands, and also the first character from Treasure Planet to be revealed in this set. While we’ve known for some time that Treasure Planet was going to be a story included in this expansion, it’s still great to get a first hand look at its most prominent character.
At the moment, it’s hard to know just how impactful this card is going to be because the impact of Location cards are still relatively unknown. However, my guess would be this card is going to see a lot of play in decks focused on Location cards.
If you think about it, at the very least Location cards enable you to gain passive lore, and Jim Hawkins enables you to play Location cards for free. So he basically can get you passive lore for free.
Hydra – Deadly Serpent
Jim Hawkins – Thrill Seeker
Although much less exciting than his Legendary card counterpart, this version of Jim Hawkins is nonetheless powerful, with an impressive strength stat and low ink cost.
Milo Thatch – Spirited Scholar
This two-cost Milo is pretty cool. He’s cheap to play, and gains two lore when at a location. This could work really well in location focused decks, giving you ample power to challenge other locations or characters and stay on top of the pace of play.
Moana – Born Leader
Moana – Born Leader is our first Floodborn character to be officially revealed by Disney Lorcana. And while this card certainly looks cool, her ability being limited to other characters being in the same location as her probably will limit its effectiveness. Personally, I doubt this card will see a huge amount of play outside of players who are super hyped about locations.
Moana – Undeterred Voyager
Della Duck – Unstoppable Mom
Several Ducks have been revealed as part of Into the Inklands so far, and in case you hadn’t had your fill yet, here’s another one. Della Duck has a cool name and decent artwork, but she’s not exactly overpowered. The main thing that is going to hinder her playability is that she’s uninkable. And despite having a strong strength/will power combo, uninkable spots in your deck are few. Most players won’t be looking to use one of them on this card.
Kakamora – Menacing Sailor
Prince Eric – Expert Helmsman
This Prince Eric card doesn’t only boast pretty captivating artwork but also has a lot going for it. While its stats may be underwhelming, the fact hat Eric can quest for two lore and provide reciprocal banishment is definitely interesting.
Scroop – Backstabber
This card (revealed by the Googly Glimmers) is pretty handy due to a lore count of two and an ability that gives it equal strength and will power of five. However, Ruby has a lot more powerful cards to leverage and I doubt this one will make the cut.
Ariel – Adventurous Collector
Ariel is a strong card and could pair pretty well with some of the Ruby aggro decks we’ve seen grow in popularity lately. Instead of having to run a card like “You Can Fly” to protect your Arthur or other powerful questing cards, you could instead just use Ariel’s “Inspiring Voice” ability to protect them.
I could certainly see this Ariel being used in these sorts of decks.
Gutsy – Vulture Henchman
Outside of people wanting to build Robin Hood themed decks, this vanilla character card doesn’t have enough going for it to get excited about.
Peter Pan – Neverland Hero
As cool as it is to have yet another Peter Pan enter Disney Lorcana, making his ability dependent on Tinker Bell being in play greatly diminishes the liklihood of people actually including this one in their deck.
Slightly – Lost Boy
Being Evasive is a plus, but there’s not a lot else going for this particular card, unless you really need an Evasive character with four strength.
Peter Pan – Pirate’s Bane
Part of me feels like it’s about darn time for a six-cost Floodborn Peter Pan. Part of me feels a little let down. For starters, this card is undoubtedly a cool and thought provoking card. It’s got a few things going for it. It can be played for only the cost of four ink via its Shift 4 keyword ability, and it also has the helpful Evasive keyword ability.
And that’s about where the good stuff ends, because Peter’s main ability, “You’re Next!”, is useless unless you are playing against a pirate deck. And unless pirate decks become massively important in the Lorcana meta, then this card is virtually useless.
Captain Hook – Master Swordsman
This Captain Hook card looks really cool and reminds me of a cheaper, Inkable Scar from Rise of the Floodborn. While Man-to-Man is a little underwhleming given it only effects opposing Peter Pan characters, Nemesis is a strong ability that could very well see this card get some play, especially in the heavily anticipated Pirate decks.
Agrabah – Marketplace | Location
For only the cost of three ink, Agrabah lets players gain two lore passively each turn. That’s a pretty wicked advantage, especially considering this location has five will power, making it pretty tricky to take out.
Sumerian Talisman – Item
It’s always exciting when we see draw support cards added to Ruby’s repertoire. Up until now, there’s not been much going on in that realm for Ruby. However, the Talisman is pretty powerful, and it doesn’t need to be exerted instead granting extra draw whenever a card is banished. I can see this working well in many decks that focus on challenging.
Trigger – Not-So-Sharp Shooter
Simba – Scrappy Cub
This Simba card is seriously good. Playable for only the cost of two ink, and capable of questing for three lore, Simba is going to be a huge book for Ruby aggro decks. If you want to bag this cool cat for sure, checkout the Ruby/Sapphire starter deck from Into the Inklands.
Maui’s Fish Hook
Heihei – Accidental Explorer
For a two-cost character, Heihei is pretty crazy strong. Whenever this card moves to a location, your opponent loses 1 lore. That’s a very handy ability to have, considering how many strong cards there are in Ruby that can help you achieve that aim.
RLS Legacy – Solar Galleon | Location
This location is one of the strongest we’ve seen yet for Ruby, capable of enabling characters to move here for very cheap, while also gaining the Evasive keyword ability when there. As if all of that weren’t enough, you gain two passive lore each turn just from having this card in play.
Webby Vanderquack – Enthusiastic Duck
On Your Feet! Now!
If you’re playing a really aggressive deck or just want to protect all your characters at the risk of banishing them, I guess this card could be alright. Otherwise, it has somewhat limited usefulness, and has trouble justifying the cost/uninkable slot.
Billy Bones – Keeper of the Map
Madam Medusa – The Boss
“That Terrible Woman” is a powerful ability that could see this card being included in control decks, especially if the puppy decks get too out of hand.
Kakamora – Menacing Sailor
Kakamora is hardly the first character to drop your opponent’s lore down when played, but that ability is still pretty cool regardless.
Sapphire cards
Wendy Darling – Authority on Peter Pan
Wendy Darling – Authority on Peter Pan is the first Sapphire card from Into the Inklands to be revealed by Ravensburger. She’s also the first version of Wendy to be represented in the Disney Lorcana card game. And while she has some positive aspects (the phenomenal ward ability and two lore value), ultimately she probably won’t see a ton of play given there are better options out there for granting extra strength.
Distract
Distract adds another interesting draw card into Sapphire’s already strong repertoire of draw support. However, it’s not likely to be a strong enough of a card to tempt players to add it to their deck.
Repair – Action
Repair is an interesting card because it is one of the first cards we’ve seen capable of removing damage from location cards. Undoubtedly this will become a common mechanic in the game moving forward, as healing damage from characters already is.
Friend Like Me
Not gonna lie – this is a pretty powerful card. But it’s also a double-edged sword. If you play it, you could give yourself a lot of help next turn. On the flip side, you just gave your opponent three extra lore. I think the biggest issue with this card is that it adds the ink to your inkwell exerted, meaning your opponent is definitely going to have the chance to take advantage of it before you do.
Scrooge McDuck – Richest Duck in the World
I didn’t find myself getting too excited about this card. While the Lorcana team mentioned that this card was intended to somewhat offset the weakness Sapphire has in challenging characters, I don’t really see it being enough. An attack strength of three isn’t exactly unique. And being uninkable as well is going to inhibit this card from making its way into a lot of more competitive decks where uninkable slots are quite vital.
Still, the card undoubtedly looks cool, and will probably be included in more gimmicky item deck builds.
Maid Marian – Delightful Dreamer
Scrooge’s Top Hat
Following up on Scrooge McDuck we have Scrooge’s Top hat. In case you were looking for yet another reason to build an item-focused deck, this Top Hat should be a strong boon to you, enabling you to pay one less cost for items you play. It’s sort of like the Lanterns from The First Chapter only for items.
Audrey Ramirez – The Engineer
Items are clearly getting a buff in Into the Inklands. Not only have powerful new items been revealed, but now we have a card that makes it possible to ready them and use them again? That’s pretty crazy, and I can’t wait to see the kind of combos this enables.
Rufus – Orphanage Cat
Tinker Bell – Very Clever Fairy
Speaking of items, this new Tinker Bell card (already hinted at previously in product reveals) further buffs the item strategy that’s been forming in Lorcana’s sets so far. Only now whenever an item is banished, as long as you have her in play it will be added to your inkwell.
That works really well with some strategies, although Pawpsicle Control certainly won’t be running Nick Wilde anymore if they choose to go this route. It also doesn’t have a lot of synergy with other item behemoth characters like Tamatoa which focuses on having items in the discard.
Still, if you are building a deck that uses a lot of items but you don’t care if they get added to your ink well, this strategy could help you ramp really quickly.
Huey, Dewey and Louie – Savvy, Showy, Chill Nephew[s]
Huey Dewey and Louie have so much synergy with one another that it makes sense Ravensburger would release all three card reveals together. The real benefit of having these three cards in play is that you get to draw an impressive three cards whenever Huey quests.
That may sound cool, but in reality it’s not so great. Relying on these three characters being in play to get this ability off is not going to be easy or reliable. Unless there is a card or combo that makes playing these three cards reliably and cheaply, players probably aren’t goin to bother with it.
Flintheart Glomgold – Lone Cheater
By now, so many characters have an ability that makes them Evasive during your turn that the ability itself should almost be its own keyword ability. As such, this particular ability isn’t strong enough to make this particular card interesting.
King Louie – Band Leader
King Louie has some pretty cool stats – seven strength and seven will power combined with three lore isn’t something you see everyday. Unfortunately, the combination isn’t particularly handy. You don’t need a ton of strength and will power if all you want is for a character to quest, making the high stats and the high lore count really just make King Louie harder to play at a cost seven.
Aurelian Gyrosensor – Item
This item’s ‘Seeking Knowledge’ ability ties in pretty well with the theme of sapphire – being focused on intelligence and creativity. Like other sapphire cards, this give you the ability to look at cards from the top of your deck and decide whether to put them at the top or bottom of your deck.
This is similar to Ursula’s Cauldron from The First Chapter. However, unlike that card, this ability happens passively without exerting it, meaning you can use it multiple times in a turn. That could be incredibly helpful, enabling players to sift through many cards they don’t want to ensure they get the one they want.
Lucky Dime – Item
This legendary item card is pretty cool. For just the cost of two ink you can gain a lot of extra lore. Of course, it’s not without its downsides. It costs seven ink to play and it isn’t inkable. Still, it’s really exciting to see such an overwhelmingly powerful item come into the picture, giving more credence to decks that want to focus specifically on items.
Motunui – Island Paradise | Location
Motunui is a Location card that delivers a powerful ability. ‘Reincarnation’ enables you to add any character banished at a location into your ink well, unlocking new potential to quickly ramp up to stronger cards.
This card is also only a cost two location and gains you one lore passively, making it an incredibly attractive card for sapphire players.
Belle’s House – Maurice’s Workshop | Location
This location is pretty strong considering how affordable this location is to play. That being said, it’s lacking passive lore which is likely to keep this card from seeing a lot of play. As we’ve said several times, the ability to gain lore passively is a strong pull for players to include location cards in their deck, and they will undoubtedly prioritize locations with passive lore and great abilities over those with just abilities.
That being said, items are clearly getting a further boost as a strategy in Into the Inklands, and this card only furthers the viability of that strategy.
Vault Door – Item
The Vault Door could be an interesting addition to location focused decks as it will grant instant resist to any characters at locations. I could see this combining well with the popular Sapphire/Steel Ramp deck that runs Cogsworth. If you are interested in getting this card, it’s actually going to be included in the Ruby/Sapphire starter deck.
Gramma Tala – Spirit of the Ocean
Here’s a card I bet you didn’t see coming – a Floodborn Gramma Tala. Jokes aside, this card is actually pretty strong, giving you added benefit for adding cards to your inkwell. I could actually seeing this card doing sort of okay in Ramp decks. However, it would be a lot stronger if you don’t have to wait so long to play this card. Shift 5 seriously inhibits this card’s ability to have an impact as by that part of the game you will already have likely been doing a lot of ramping.
Still, I could see a lot of players including her in their decks or maybe even building decks around her. They probably just won’t be the competitive decks out there. But that’s all good!
Mama Odie – Mystical Maven
Ever dream of building your very own grandma deck? Well…now you can. This card has a lot of synergy with Floodborn Gramma Tala (also from this set). While Mama Odie lets you add cards into your inkwell, Gramma Tala grants you lore. Seems like an interesting strategy to explore more thoroughly!
Gramma Tala – Keeper of Ancient Stories
Speaking of tough grandmas, this Gramma Tala has a decent draw ability you could consider including in your deck.
Kit Cloudkicker – Spunky Bear Cub & Navigator
Sapphire Kit Cloudkicker seems pretty strong, possessing Ward even as a one-cost character and then questing for three lore for only a Shift 3? That’s pretty powerful and could easily be its own deck.
The Queen – Mirror Seeker
Just in case you needed another Evil Queen card in your life, this one might just be the coolest looking from an artwork perspective. And while her ability is certainly pretty cool, I doubt it will be strong enough to tempt players to include it in their decks.
McDuck Manor – Scrooge’s Mansion
McDuck Manor is relatively low cost, grants two passive lore per turn, and only costs one ink to move characters to it. That’s a solid location card if I ever saw one.
Heart of Te Fiti – Item
The Heart of Te Fiti is a decent card that could be combined with Gramma Tala’s Floodborn card to gain extra lore. However, I’d prefer Fishbone Quill over this one.
Captain Amelia – First in Command
Pluto – Mickey’s Clever Friend
Genie – Cramped in the Lamp
Organized Play Promo Cards
These cards can be earned through organized play at Disney Lorcana league.
How Far I’ll Go
Cool artwork, cool effect. But cost four and not inkable? I think most Sapphire players are going to take a hard pass on this one.
Jolly Roger – Hook’s Ship | Location
I don’t think this card is going to see a lot of play in serious, serious decks (it’s not the most powerful location out there) but it certainly opens up the potential for pirate-themed decks to be a real thing post Into the Inklands.
John Silver – Greedy Treasure Seeker
This John Silver – Greedy Treasure Seeker is a pretty broken card. You can play him for only three ink, and yet he gains one resist and one lore for every Location in play? That’s pretty crazy, and this card will undoubtedly see play in Location focused decks.
Kit Cloudkicker – Tough Guy
Kit Cloudkicker – Tough Guy has a pretty crazy ability. Skysurfing lets you bounce opposing characters into their hands. That’s pretty handy for a lot of decks, but especially aggro ones. I could see this card seeing a lot of play in aggro decks, therefore. And maybe even the resurgence of an Amber/Emerald aggro deck on the competitive scene.
Scrooge McDuck – Uncle Moneybags
A two-cost character that makes it cheaper for you to play items? That’s a pretty powerful ability that only further paints a pretty strong argument for a stronger item meta than we’ve yet seen to date.
Enchanted cards
Enchanted rare cards are highly sought after, highly valuable, and incredibly rare alternate versions of cards from the main Lorcana set. While we’ve compiled additional information on these cards in our Into the Inklands Enchanted guide, you can get a quick glance at them below.